Reigning Champions
2039 Asahi2 Champs
Los Angeles Dodgers
League Date
Nov 27th 2039
Aug 22nd 2017 6:34am
Next up:
Coaches/Scouts/Trainers FA
72 hours flip to 12 hour clock
Wed 8/23 8am CT
Available Teams
None
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OOTP17
1960-2035

Latest Bids

League Rules PDF Print E-mail
Written by Administrator   
Sunday, 03 September 2006 19:58

General Settings

  1. 15 day sims
  2. Sims run on Sunday morning (exports due by 8am CST), Tuesday and Thursday night (exports due by 8pm CST)
  3. Injury settings on Low from January through June, Very Low from July through December
  4. Coaches/Scouts are on

Owner/GM Requirements

  1. As a member of this league, you are required to subscribe to this thread on the forum. By subscribing, you will receive an email each and every time that the commissioner has an important update for league members.
  2. To remain in this league, it is expected that you export your team or communicate on the message boards at least once in within a 3 week span of time. If you foresee that you will be unavailable for any further length of time, you must post an "Away for..." message in the General Discussion forum.
  3. The Membership Management Director of the league will monitor activity and lack thereof and may replace members if the above rule isn't being met and/or if attempts of contact go unanswered.
  4. You are expected to have a clear understanding of your team's financial situation at all times and to always display the discipline necessary to maintain it's stability.
  5. There is a minimum requirement to take care of your injured players in a timely fashion, keep a full active roster, and to remain competitive in the league. This also includes moving guys off your DL when they are no longer injured. In rare circumstances the league reserves the right to make moves on your behalf in the interests of fair competition. Failure to maintain your roster may result in removal from the league.

Free Agency (Free Agent Tool)

  1. If you are going to bid on a player you must place a bid within the first 48 hours of the start of Free Agency. This first bid that you place is called your   “Intent” bid. The reason for an intent bid is to prevent GM’s from swarming in at the last moment to outbid everyone. If you do not place an intent bid in the first 48 hours you will not be eligible to sign that particular player. Meaning if only 2 GM’s placed intent bids on a player, then it’ll just be two people battling to sign that player. If there are 10 intent bids, then it could become a bidding war for that player.
  2. In the first 72 hours of player free agency, a player is signed if no other bids occur for 24 hours. That means the player goes to the team with the highest total bid if 24 hours pass with no other bids.
  3. After the first 72 hours of player free agency, the signing of a player to the highest total bidder goes from 24 hours to 12. Meaning that the player is signed to the team with the highest bid if no other bids are placed in a span of 12 hours.
  4. All teams are allotted 3 bids on any player during free agency.
  5. All bids must be 10% higher in value than the previous posted bid.
  6. The minimum contract that can be offered for a player is 1 year at $300,000 per season.
  7. The longest contract that can be offered in FA is 5 years
  8. If you accidentally or unknowingly place an incorrect bid it will be deemed invalid. Invalid bids will not count against you and you will be able to continue bidding. However, try to not make the same bidding mistakes repeatedly. Report any invalid bids to a league official immediately to be fixed.
  9. The player will always go to the team with the highest total contract value.
  10. Any player signed during free agency with a yearly salary of $3 million or higher cannot be traded until July 1st.
  11. No minor league contracts can be offered during player free agency.

Remember these tips during Player FA

  • Prepare yourself with which players are FA’s (information located in game).
  • Understand how much money you have to spend on FA.
  • Pinpoint areas of need on your team and get an idea how much you’d like to spend to fill those needs.
  • Prepare to get into bidding wars for great players.
  • Prepare to get outbid at the last possible moment and develop a strategy to combat against that.
  • Remember to keep track of the times listed. The forums and bidding system are set to Central Standard Time.
  • Bidding early at a low salary works for some. Bidding late with a high offer works for some. You have to bid wisely. You only have 3 bids on each player, be smart.
  • You only have a limited amount of spots open on your roster. If you attempt to sign 10 players and only have a few empty spots on your team, then you will have to make some tough decisions on who to release or demote.

Free Agent Players (Leftover)

  1. Free agents not offered a contract during the Free Agent period may be offered a contract in-game after the Free Agent Period ends and a new file is available
  2. Within the first 48 hours of when Left-Over FA’s become available, teams may post a bid on a maximum of 3 coaches or scouts. After 48 hours have passed, no limitations apply.
  3. Any posted bid that isn’t out-bid within 12 hours will close bidding on said player/coach/scout.
  4. The team which places the “opening” bid on a coach/scout may post a total of 2 bids on said coach/scout. (including opening bid)
  5. The teams which have not placed an “opening” bid may post a total of 1 bid on said coach/scout.
  6. There will be no hard deadline. Coaches and scouts will sign with the team that has the highest bid left standing.
  7. Coaches, doctors and scouts must be offered contracts via the appropriate forum and NOT in-game. If it is found that a team has violated this rule, the coach/scout/doctor will be released immediately and the team will incur the entire $ amount of the contract.  Coaches, doctors, or scouts cannot be signed after September 1st.

Free Agent Coaches/Scouts/Trainers (forum bidding)

  1. If you are going to bid on a Coach, Scout, Manager, or Trainer (CST) you must place a bid within the first 48 hours of the start of Free Agency. This first bid that you place is called your “Intent” bid. The reason for an intent bid is to prevent GM’s from swarming in at the last moment to outbid everyone. If you do not place an intent bid in the first 48 hours you will not be eligible to sign that particular player. Meaning if only 2 GM’s placed intent bids on a CST, then it’ll just be two people battling to sign that CST. If there are 10 intent bids, then it’ll become a bidding war for that CST.
  2. In the first 72 hours of CST free agency, a CST is signed if no other bids occur for 24 hours. That means the CST goes to the team with the highest total bid if 24 hours pass with no other bids.
  3. After the first 72 hours of CST free agency, the signing of a player to the highest total bidder goes from 24 hours to 12. Meaning that the CST is signed to the team with the highest bid if no other bids are placed in a span of 12 hours.
  4. The team placing the opening bid on a CST is allowed 4 bids. All other teams are allowed 3 bids.
  5. All bids must be 5% higher in total value than the previous posted bid.
  6. The CST will be offered no less than $150k per season (min salary) - after the CST period is complete the in-game demands will be used and no minimum will be enforced.
  7. If you accidentally or unknowingly place an incorrect bid it will be deemed invalid. Invalid bids will not count against you and you will be able to continue bidding. However, try to not make the same bidding mistakes repeatedly. Report any invalid bids to a league official immediately to be fixed.
  8. The CST will always go to the team with the highest total contract value.

Free Agent Coaches (Leftovers)

  1. As of the 2023 season leftover coaches/scouts/trainers can be offered contracts in-game between the end of the CST period and September 1st.
  2. Offers made to CST after September 1st will be reversed at the expense of the violating team.

Trades

  1. All parties involved in the trade must post confirmation.
  2. The trading of Draft picks is limited to the CURRENT and NEXT year only.  At all times GMs are permitted to trade two seasons worth of draft picks.  Once a draft is completed, following the release of a post draft file, the future draft two seasons away becomes available to trade.
  3. Trades may be processed before the upcoming sim, provided there is a request and all parties involved provide instructions for placement of acquired players prior to the upcoming export deadline.

Waivers Procedures

  1. Place and claim players in-game
  2. Waiver period is 17 days and the DFA period is 30.
  3. Once the DFA period has run out on players not claimed, Commissioner will first attempt to demote. If refused, the player will be released unless you give explicit instructions and leave roster space prior to the next scheduled sim.


Amateur Draft

  1. The first 3 rounds of the draft will be conducted on the message boards in the Off-Season section.
  2. Draft time slots will be assigned prior to the draft
  3. Teams must post their picks before the end of their time slot
  4. The Draft thread will be opened early so GM's are encouraged to post their picks early, if possible.
  5. If you are unable to make your pick before or within your time slot, send a PM to the Draft Monitor on with a short list of players to draft for you. When your turn comes, the Draft Monitor will make a selection for you based on your list.
  6. If no message is received from you and if you fail to make a pick before your time slot expires, the Draft Monitor will make a selection for you based on an A.I. list published before the draft.
  7. If the A.I. list is used for your team all future picks in that draft will also be set to use the A.I. list and the team will be notified. That team must send a draft list prior to their time slot in order to guarantee the A.I. list is not used.
  8. You may not, under any circumstances, change your pick once it has been posted so make sure you consider your pick thoroughly before posting.
  9. Draft monitors may edit or change a pick in certain circumstances, at their discretion, when they see it is necessary to reverse an honest human error. Cases such as, but not limited to, the A.I. list being used by mistake when a list had actually been sent by the GM. Draft Monitor changes would be subject to the availability of players, should subsequent picks be made prior to Draft Monitor changes.
Contract Extensions
  1. Make offers for contract extensions in-game.
  2. Team options are to be no more than 25% over the highest guaranteed year.
  3. Contracts in violation of this rule will have the team option year removed to be a guaranteed year.
Financial Responsibity Rules
  1. Adjustments shall be made to "Cash" to account for actual losses that go beyond what the game allows as negative cash.
  2. ALL teams in the red will have their actual debt subtracted from "$$ Left For free Agents". This will be the actual amount of money the team will be allowed to spend in Free Agency in the new season.
  3. Teams in debt and without $$ for signings will not be allowed to take on contracts, via trades, staff signings or free agent bids, that would project to take the team into further debt.

Media Revenue Rules

  1. Your media revenue is determined by ranking all teams in order of most wins over the previous 5 seasons of play.
  2. Media revenue is awarded as follows: (top 3 teams = 65 million, in groups of 4 teams each tier is $5 million less with the bottom 4 teams receiving $30 million in MR)
  3. In case of a tie in total wins over the 5 year span the result in too many teams in the tier, the team that had a higher win total in the most recent season will receive the higher MR total.

Stadiums & Franchises

  1. See new rules posted in the forums as of 2034 (v17) Stadium Rules
Fan Interest Points
  1. After the Free Agency period ends, a separate forum will open allowing you to claim fan interest points for popular players you were able to sign.
  2. To qualify for points, the player must be signed to a Major League Contract
  3. Maximum of two players are allowed for claiming FI points
  4. You must claim points before Opening Day
  5. Points will be awarded as follows:
National Popularity
Fair - 1 pt
Well Known - 2 pts
Popular - 3 pts
Very Popular - 4 pts
Extremely Popular - 5 pts

Local Popularity
Well Known - 1 pts
Popular - 2 pts
Very Popular - 3 pts
Extremely Popular - 4 pts

Winter Meetings
2024/25 - Issue #1 - Voted 18-6 on voting procedures issue. Starting immediately all votes will require a minimum of 16 total voters before results become official. Votes will be open for a minimum of 10-14 days and will close early only if 16 votes are cast for an option.
6/23/15 - Added 6th round picks as being available to trade, also increasing draft classes to 180 players
4/24/16 - Expanded WC round of playoffs to best of 3